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[Jose G. Sanchez]

[The Mile]
This project was created in my Game Engines course, I decided to take a horror route and created a game where you have to cross a cornfield and a forest while fighting off infected to reach a military base.

[Extraction]
Much like [The Mile], Extraction is about your player who was abandoned by your scavenging group after a radio transmission calls stating that the fog (which houses monsters) is coming and the player now has little time to reach safety.

[Bunker]
Bunker is a concept for a game centered around uncovering and surviving the secrets surrounding a hidden bunker that rose from the ground and destroyed the player's car as the player ran over it. This level was created during my Level Design course.

[GDD For Agonal Rage]
This GDD is for a Third-Person, Cinematic fighting game where you have to defend your home from waves of invaders. the game is set to feature the utilization of the environment to takedown opponents, as well as executions similar to Rockstar's Manhunt.

[GDD for Uncanny Valley]
This is the GDD for Uncanny Valley, a post-apocalyptic role-playing tabletop game set in modern day Russia. The town the players are located in is called Norilisk. Since Norilisk is near the artic circle, it has a 45- turn event of darkness which makes enemies twice as difficult

[World building: Aelitika]
This map was created in my Photoshop course. I was tasked to create an old world map with locations
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