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[Game Designer | Level Designer ]

 [ Jose G. Sanchez ]

[ I'm a California based cross-platform game designer that specializes in Game & level design ]

[MY PORTFOLIO]

01

FIRST-PERSON SHOOTER

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Designer: Jose G. Sanchez

The Extraction concept is a level for a single-player horror game that tasks the player to reach the tower (safety) before a deadly fog rolls into the city.  While the fog itself cannot kill you, the monsters residing inside will. Through this level, the player will have to fight enemy scavengers, as well as the monsters if the player does not make it to the tower in time. 

02

First/Third-person Multiplayer RPG

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Designer: Jose G. Sanchez

This is a GDD created for a game titled Uncanny Valley. While it was originally going to be a tabletop game. I changed around the mechanics to make this game a First/Third-person PVPVE RPG. The game takes place in a town that experiences a month without the sun every 3 months. It is up to the players to scavenge and set up bases to last the sunless month. This is because the already dangerous monsters enter a frenzy during this time and people get desperate.

03

First-person Horror

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Designer: Jose G. Sanchez

The mile is a game concept where the player must leave their fortified barn and now has to brave a cornfield and dash through a forest, all while fighting zombies to reach the Army's base

[Other Works]

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